Template License
Effective Date: February 23, 2025
This document is written as one continuous reference for the current BitCraft app experience.
1. Permitted use
You may use purchased or delivered templates to build a website or app for yourself, your business, or a client within the agreed order scope.
A standard license allows practical project use, including editing content, changing styling, replacing images, connecting forms, adding pages, and adapting components for the intended website or app.
2. Customization
You may customize layout, content, styling, images, and implementation details for the intended project. You may also combine the template with your own brand assets, content, and business-specific functionality.
Custom changes do not transfer ownership of the original BitCraft template system, reusable structure, design patterns, source organization, preview material, or base assets unless a written agreement says otherwise.
3. Redistribution limits
You may not resell, redistribute, publish, share, sublicense, or package BitCraft templates as competing templates, UI kits, starter kits, design systems, downloadable code resources, marketplace products, or educational course files without written permission.
You may not remove BitCraft ownership notices where they are legally required, claim the original template as your own standalone product, or use automated extraction to copy template libraries at scale.
4. Third-party assets
Some templates may reference external fonts, icons, images, libraries, APIs, or integrations. Their separate license terms may apply, and you are responsible for using them appropriately in production.
Placeholder images, demo content, sample brand names, and preview data are usually included for demonstration and may need replacement before commercial launch.
5. Client work
If you are an agency or freelancer, you may use a properly licensed template to create a client project, but you may not give the client broad rights to redistribute the original template as a reusable product.
You are responsible for making sure your client understands any license limits that apply to delivered BitCraft-based work.